Where to put damage in BP for enemy and player?

On Event Any Damage:
You dont need to cast here. the causer is set whithin the apply damage

On Compoinent Begin Overlap:

  1. Base damage is 0. You can create a variable within your SpearBP and connect it to the damage. (so it is easier to modify)

  2. You are already within the SpearBP - the one which is dealing damage. So you connect “Self” to the Damage Causer

  3. Damage Type Class is empty - default would be “Damage Type”