On Event Any Damage:
You dont need to cast here. the causer is set whithin the apply damage
On Compoinent Begin Overlap:
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Base damage is 0. You can create a variable within your SpearBP and connect it to the damage. (so it is easier to modify)
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You are already within the SpearBP - the one which is dealing damage. So you connect “Self” to the Damage Causer
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Damage Type Class is empty - default would be “Damage Type”