In UE4Build.cs UpdateVersionFiles(…) will perform the Version.h update, but requires Perforce, and that it’s running on a build machine, so there’s where you’ll want to make your changes, I believe.
In UE4Build.cs UpdateVersionFiles(…) will perform the Version.h update, but requires Perforce, and that it’s running on a build machine, so there’s where you’ll want to make your changes, I believe.