Where should I start: Mushroom spores interactive experience

Hi SwanOwl, Welcome to the Forums,

I think Niagara particles will be a great fit for simulating the spores.

Some of the Niagara features are demonstrated in the Content Examples project.

Also I noticed this ‘Particle Wind Control’ asset in the permanently free collection. It uses the previous particle system ‘Cascade’ but could be worth a look.

So I’d start with the Niagara Particles ↔ Wind interaction. (You’ll want to create a way to control the wind via keypresses so you don’t pass out when trying to test it. :wink: )

Getting fan input in UE is an interesting problem. Maybe the solution involves an arduino. To be honest the idea of festival-goers blowing strongly at a specific object is off-putting. (Going to chalk that thought up to post-covid trauma :mask:) An alternative idea would be to have them rotate something, and the rotation the object translates into rotating the wind direction, plus maybe a slider to control the wind speed.

Let us know how it goes!

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