Thank you, interesting. Im looking for the most performant method to turn a heavy effect Material (function) on off. Ive already had to increase my Texture cache pool (and my game will be Texture intensive).
Thus should I make 2 versions of the MI, with the switch on (rain effect), another with it off, and instead merely change the MI that my character uses in game as needed? (I can make a DMI of an MI, yet still change the MI and make it into the new DMI, correct?)
Or should I use the above suggestion, and have on/off using the same MI > made into a DMI? Thank you.