Nice, thank you for making this clear! but another problem emerges on my end (FPS with charactermesh)
to avoid a quick snapping on cameraview while crouch/uncrouch, i put some springarm component on camera, and set camera lag to true. It’s now having smooth transition on Z direction.
But when my character tries to move forward, my camera lags behind the character, so it’s kinda paradox, any ideas?