Where is the aim/shoot logic in LYRA?

It’s hidden in C++ somewhere, related to Start Ranged Weapon Targeting found in GA_Weapon_Fire I believe.

It’s probably just a trace from the muzzle to an end point. An end point gotten by first doing a trace from the camera to a forward vector, far enough to hit wherever you might have a target. That will send a bullet to the crosshair.

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