Where is the aim/shoot logic in LYRA?

Firing mechanic seems to be in GCN_Weapon_Rifle_Fire => which triggers B_Weapon => Fire

In the animInstance ABP_Mannequin_Base you have two parameters

Aiming Data (“category”)
AimPitch (float)
AimYaw (float)

it’s used in functions “Update Aiming Data” & “Set Root Yaw Offset”

As for the control mechanic (inc. aiming) there are a couple of layers of abstraction through data assets and abilities.

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