Hm, I’m noticing same thing in a top-down project with default MyCharacter. My apologies. I will continue to look into that.
If it was spawning in your MyController, though, we can use same setup in there with one change: drag off Target input for Get Actor Location node, and type “Get Controlled Pawn”. This will target pawn MyController is controlling, so we can get appropriate location.
You’ll want to use this node when trying to reference pawn’s components or settings, as you can’t do them directly from controller.