Where have all the Kactors Gone?

Several classes that were just different combinations of properties were removed and now you just set those properties appropriately to get the same effect.

The equivalent of a KActor (which was called PhysicsActor in UE4 previously I think) is just a StaticMeshActor with SimulatePhysics set to True on its StaticMeshComponent (and Mobility set to Movable - which happens when you enable Simulate Physics I believe).

BTW, an InterpActor is now a StaticMeshActor with Mobility set to Movable.