In the editor. My problem is grasping how to write code that the rest of the team can easily work with in the editor for the design level stuff. When I say drag and drop I mean I make a TArray<UBaseItem*> items
but in the editor, if they make a BP from a BaseItem, then try to assign the BP to the array in the editor, they can’t. It appears to ONLY accept a UBaseItem, not a BP derived from UBaseItem.
That said, I just stumbled upon TSubclassOf<> so I am going to try that soon as I get a chance.