Haha thanks again, i believe i am understanding this, and yes we are on the same page those C++ code was just an abstracted examples of classes and objects to understand how UE works, i know that i cant do that in UE couse it has others mechanism to spawn things
(EnemyShip *myUninstantiatedShip; → abstract example of a variable uninstatiated of the class EnemyShip, we are on the same page hahaha), i treat C++ classes and Blueprint classes in the same abstract way, as simple classes just to give you examples, then i will see how i use each one and their mechanism,
I think you let me all the theory pretty clear i will code something and come back here then :D, Ey clt2488, Many thanks!