The responses doesn’t make sense here. The question asked is simple.
“How do you find the xyz cordinates of a StaticMeshActor in unreal?”
If you want to move the object, you can do it with the mouse, but this is difficult for accuracy. Hence it helps to know the exact xyz location of it.
Regardless of where you model your objects, while importing we need to be able to move it around and position it correctly. anyone got any answers?