So this means that even if it is unintuitive to me, it is still consistent in it’s unintuitiveness and all I need to remember is to add a rotation of 90° around y each and every time?
I’m using the same parent material for all my decals and just derive material instances for them. Is it possible to add an intrinsic rotation to the parent material’s texture sample parameter using a texture coordinate or something similar?
There is a UV input pin on the Param2D node. Maybe that can be used to rectify this?