When using NavMesh for pathfinding, I encountered some unexpected issues.


As shown in the image, I have marked two NavigationTestingActors with circles, and the arrows indicate the found path. However, this is not the result I expected, nor is it normal because the last point is still some distance away from the target Actor, and there is a gap between them where there is no navigable area.

The path marked in the above image is what I consider normal.

There are many similar situations like this, and I don’t know what’s causing them. Can anyone help me?