When using Material Blend Layers - if I have a scalar parameter, how can I modify that through blueprints?

Update.: because the MLB is still not a literal part of the main material, it is necessary to copy-paste the scalar parameter as a Custom Primitive Data into the parentmost Material, with the same name. If your parentmost material DOES NOT contain the Driver parameter with the same setup, I believe the system falls apart because it can’t find a reference to the MLB’s CPD.

I’ll keep logging any other errors I find with this over here.