Hello, sorry this is hard for me to explain, it flips it with the pawn control rotation too:
when I use 3rd person character, I have the camera behind me
without turning I move the camera above my character so I see a top down view, and then without turning the camera I move the camera in front of my character and the camera is now upside down.
but instead of disabling that motion from happening, I need this exactly same motion as here, but somehow never get it flipped, which I think might be impossible?
This system is for aiming projectiles only and not for the camera, so I imagine there is a better way to do this?
TLDR : aiming system that I can move in a motion of a cut in half 3D sphere, where it starts pointing up always when pressing up and always pointing left when pressing left no matter what orientation it is in