update update the sequel
It’s all due to the engine not packaging on a Shipping build.
Additional problem is that the savegame file is in a local folder and every time the project is updated (say, on Steam), the players’ progress will be overwritten.
My solution/ workaround for that is this but this requires building the engine from source (which I’m doing rn and it doesn’t go very well for me right now lol).
This is all due to this bug in the engine.
I also submitted a bug report but I didn’t get any response