Right now, the BattleUI widget’s Attack button - as opposed to three others which are not yet programmed - is set to make the widget disappear and end a party member’s turn. I don’t know how to make it any clearer: I’m trying to set the program so that the widget disappears every time the player finishes a turn, stays off the screen when an enemy acts and comes back on only when it’s a party member’s turn. The links I shared determine the turn order based on the Speed (which is the initiative).