When I enable the AsyncLoadingScreen plugin, I get a compilation error (I use UE 5.4).
Can you tell me how to fix it?
[1/5] Resource Default.rc2
UATHelper: Packaging (Windows): [2/5] Compile [x64] SharedPCH.Core.Project.ValApi.Cpp20.cpp
UATHelper: Packaging (Windows): D:\UE_5.4\Engine\Source\Runtime\Core\Public\Experimental\ConcurrentLinearAllocator.h(31): error C4668: “__has_feature” �� ������ ��� ��� ��ம�।������ ���९�����, ������ ��� “0” ��� “#if/#elif”.
LogSlate: It took 0.001312 seconds to synchronously load the lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/DroidSansFallback.ttf’ (3848K)
LogSlate: The latest fallback font has been requested. Font: ‘…/…/…/Engine/Content/Slate/Fonts/DroidSansFallback.ttf’, Character: ‘ம (U+0bae)’
LogSlate: It took 0.002424 seconds to synchronously load the lazily loaded font ‘…/…/…/…/Engine/Content/SlateDebug/Fonts/LastResort.ttf’ (5269K)
UATHelper: Packaging (Windows): D:\UE_5.4\Engine\Source\Runtime\Core\Public\Experimental\ConcurrentLinearAllocator.h(31): error C4067: ���।������� ���ᥬ� ��४⨢�� �९�����, �ॡ���� newline
UATHelper: Packing (Windows): Total time in parallel executor: 6.91 seconds
UATHelper: Packing (Windows): Total time in parallel executor: 10.23 seconds
UATHelper: Packaging (Windows): The dotnet.exe took 10.43 seconds to run, ExitCode=6
UATHelper: Packaging (Windows): UnrealBuildTool failed. See the log for details. (C:\Users\Administrator\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UE_5.4\UBA-Jericho_Remaster_New-Win64-Development_2.txt)
UATHelper: Packaging (Windows): AutomationTool has been running for 0h 0m 16s
UATHelper: Packaging (Windows): AutomationTool terminates with ExitCode=6 (6)
UATHelper: Packaging (Windows): BUILD FAILED
PackagingResults: Error: Unknown error