When I change the default unreal iOS icons it requires Remote build

Hello, I tried your hack but could not get it to work on UE5.1

I opened the zip and dragged all my icons inside, also renamed 2 of them to replace the ones that were already inside. Used iPhonePackager to re-sign the ipa, but once its on transporter the icon is still the default one.

Any other suggestions? Thanks in advance!