This isn’t terribly helpful as it seems to be reiterating the Unreal documentation and is equally vague. To expand upon your answer, which game genres benefit from gameplay modules? Which platforms benefit from them? In what circumstance does splitting a game into gameplay modules provide increased performance?
Second, why do the sample projects mentioned above have a gameplay module in them?
I am looking for specific examples of when using game modules is a good idea and when they are not so I can make intelligent decisions as to when to use them.