Does anyone know the answer to this question?
If I import a skeletal mesh with dual quarternion skinning into UE4, will ue4 automatically treat that as linear classic or do I need to go into software like maya and change the skin blending to classic linear?
I know ue4 does not support DQ so that’s not my question. I just want to know if it’s ok to import DQ and UE4 will just convert it or if that might mess something up?