My player plays animation montage, which starting location point is in the distance to the ending location. When my player is done with animation, its mesh is sliding back to its starting location. I do’t know how to stop this, in order to continue his running move from where he ended.
This forum system didn’t allow me to upload mp4 file, and I don’t know where to post it to show what I mean.
I tried to add transform location, I checked that the animation continues next move from the starting location point. Do I have to “calculate” his ending location coordinates and "move the character to it? I doubt this is any smart solution. There must be an answer. Please help!