When Adding Force to the Client from the Server, why would the force applied be different?

MacDx,

I hope you can still help me. I am still stuck on this, and I did some testing. I believe I’ve confirmed that the server player is indeed running its tick twice as fast. It seems to be affecting the NetApplyGrav specifically, since that uses a tick to cast a ray which gives me the normal of the surface I’m standing on. I’ve tested with a set gravity (Z: -980), but that made no difference.