When actor is destroyed, event is no longer triggered.

Thanks @ClockworkOcean and @Everynone for coming to my rescue again.
Removed the Tick and setup a blueprint I called “BP_MANAGER”, it it now holding this function and a few others. I also have a function on a timer now.

Thanks @Bojann, I removed the kill actor tick and used the killzone instead. Worked Great.

Many thanks

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