What's wrong with compiling on 4.16?

With blank project (4.16), adding log message, comment/uncomment

void AClientGameMode::BeginPlay()
{
//GLog->Log(“hh”);
}

1> Performing 3 actions (2 in parallel)
1> ClientGameMode.cpp
1> [2/3] Link UE4Editor-Client-3433.dll
1> [3/3] Link UE4Editor-Client-2691.lib

1> Total build time: **135,86 seconds **(Local executor: 0,00 seconds)
========== Build: 1 succeeded, 0 failed, 0 up-to-date, 0 skipped ==========