I had the same error after cleaning up some of my project directories and removing unused folders and uasset files. It appears that blueprint nodes in a construction script graph do not update paths when you move the blueprint file somewhere else and instead a redirect uasset file is generated at the previous location that then tells the blueprint node call where to find the new file location. If you remove this redirect file you will see a “Renaming object” error after attempting to compile the blueprint.
The way I corrected the issue was to simply remove the offending blueprint node in my graph and drag and drop the blueprint node (now in a new location) again into the same spot. Once I did this it compiled fine even though visually the graph looked exactly the same.