Could you provide an example how you would Reset the effect ?
I’ve been struggling a bit with what should have been pretty simple.
an Effect that Enable a GameplayCue on Instant hit (or small duration)
and a simple GameplayCue that trigger a particle explosion
when I tried
2. (C++) Override AGameplayCueNotify_Actor::Recycle
to return false and prevent recycling
The first time the Cue will trigger when the Effect start, and another time when it is completed.
And the next times the Cue would trigger only “after” the effect duration is completed.
I’m trying to make it work with cues instead of just spawning the particle on collision from the “bullet” BP cause I need to better understand the Gameplaycue and their limitation.
Regards.