For me any duration works without problems in any mode. I do apply from an ability. I do set
AbilitySystemComponent->SetReplicationMode(EGameplayEffectReplicationMode::Full);
to full iirc it’s needed to replicate the montages.
For me any duration works without problems in any mode. I do apply from an ability. I do set
AbilitySystemComponent->SetReplicationMode(EGameplayEffectReplicationMode::Full);
to full iirc it’s needed to replicate the montages.