Ah, it’s a networking thing,
Even if I play alone, If i play as a “client”, this is where the error occure,
When I play in StandAlone I see no bugs.
Nice, this is how I was applying the effect
Using this
This website
state that :
If a GameplayCue
was Added
locally, it should be Removed
locally. If it was Added
via replication, it should be Removed
via replication.
Could it be that my Cue is added locally but the effect is turned out by the server ? unless I’m using a different period in which case the cue is removed locally first ?