The only consideration is Where A has to be in relation to B.
This is usually solved by using a bone in the animation and aligning either A to the bone for A in B, or B to the bone for B in A.
The only consideration is Where A has to be in relation to B.
This is usually solved by using a bone in the animation and aligning either A to the bone for A in B, or B to the bone for B in A.