What's the point of defeaturing?

Thank you for the reply! I wasn’t aware of the “mesh reduction tool” you mention. Usually, for CAD imported surfaces, this destroys the custom split normals that tesselation produce, so if Unreal’s tool doesn’t do this, that’s an improvement.

Since I work with double-curvature surfaces which can still have holes in them, I’ve switched to defeaturing in Rhino for now.