Sorry to piggyback… I’ve been playing with Substance Designer the past couple days, but I’m having a hard time seeing the major differences between building a Substance vs building a Material in UE4. Is it just that SD has a lot more functionality for working on textures (compositing them etc), because it seems like UE4 has a lot of that functionality as well? Trying to determine if using SD would just be redundant over learning to build Materials directly in UE4.