I was afraid of something like that. My problem is that serialization is not what takes time, what i need to parallelize is all the spawning stuff.
If i can’t do that through a thread, maybe i’ll expore the tick/timers leads, see if at least i can do one actor at a time and let the game breath in between, so i don’t have a 2 minutes loop becoming a 2 minutes frame.
Thanks anyway !
Cheers
Cedric