I’ve done this and it didn’t solve the problem entirely.
First, i’m still not being able to set the FString variable.
Second is : When i click BeginPlay on the Selected Viewport and i try to see if the object is valid, it’ll say it’s true, but if i try to do it on Standalone Game, it’ll still be invalid…
Sometimes, for no apparent reason, as i said, simply Using the default NewObject<MYUObject>() will work on the SelectedViewport, but as soon as i go to StandaloneGame, it’ll be invalid aswell, but if i go back to playing on SelectedViewport it’ll be invalid again.