What's the best workflow for non-Game character animation, say, for film and video?

Thanks for that. I sort of figured that’s it’s generally done outside of UE and then just brought in and set to run or loop. My reason for the exploration is that even as I’ve used Max for 20+ years, I’m not a character animator. To do it well, that one task really is a specialty and if you don’t do it every day, it’s difficult to do it well. I’m looking for a way to do some character animation without having to spend a year learning it in Max. I just don’t have the time. Yea, I realize that in 3d, you just have to learn it and there are no shortcuts. I’ve spent my life learning it.

So I guess for now, I’ll need to keep hiring people to do my character animation if I want really nice ones.