What's the best workflow for non-Game character animation, say, for film and video?

Make the character. Make the animation. Set the character to play the animation - or even just drag the animation onto the scene.
I believe you can get sequencer to start/stop it as well.

Or, since it is 2020 I suppose, you can set up a rig with ControlRig

And manually animate in unreal - with 20 years of max experience I really hope you don’t :stuck_out_tongue:

I doubt you’ll find specific stuff that isn’t Game based btw. And that’s because doing things for cinematics is much more lax than it is for games. When you have 100% control of everything over 1 animation you don’t need to worry about anything at all. there’s no collision, no physics. nothing that you need to dynamically adjust for. So you animate outside the engine - possibly a full sequence of events - export 1 animation, and call it a day…