What would it take to recreate LittleBigPlanet inside UE4?

So you’re saying I’d have to go the route of the PSP version, where you can only ‘paint’ in squares/circles. confined to a grid, but all other shapes were just static meshes, couldn’t be painted, but could be corner-edited? Seems like a simple compromise… :stuck_out_tongue:

As for C++, it’s probably not that different from C#. I’ll give it a try. :stuck_out_tongue: