What to do (optimize) with such stats?

Sorry for the misinformation but somewhy I confused removing the enemies and turning off the tick. I have not tried removing the enemies but have actually tried turning off their ticks and that led to what described in the post 10. But how to remove skeletal mesh component from a character and not to remove CharacterMovement? Maybe I need to implement my own CharacterMovement? Or maybe there is a way to somehow “hibernate” the skeletal mesh component?