The game I am developing was started on engine version 5.3.2. Now 5.4 is released and I would like to know if it is safe to upgrade to the new engine version. Is there something specific to consider?
The notes on the 5.4 release mention some issues with vs2022, however my project is currently all blueprints.
And if I upgrade to 5.4 and a new version of it comes out like 5.4.x, what happens to an existing game if the engine in the launcher gets updated? are the game project files separated from the engine install?
These are possibly very basic question, however this is a pretty new thing for me so I am looking for the best way to understand how this works
When a project is created, is it still dependant on the engine install after creation or is it completely detached from it? So if I update from 5.4.0 to 5.4.x would that affect the project?
It’s a standalone thing, although it knows which version of the engine it was created in.
I always find updating painless, but it can break things sometimes.
To be clear 5.4.0 is not beta, the release just before that was. I have seen people having trouble going from 5.X(beta) to 5.X.0, but never from 5.X.0 to 5.X.1, so I think you’ll be fine
Another couple of things to consider
Do you plugins run on 5.4? I use a lot of editor plugins, right now, none of them run. Usually takes about a week to get going.
All the updates in 5.4 are production only ( so cinematic workflow orientated ). If that’s not your bag, you have plenty of time to update