What skeleton does metahuman use?

Peanuts? not at all.

The LOD sync already takes care of reducing the bone count automatically, and also drop some of the more “heavy” stuff, such as correctives ( completely useless for game characters, even in cutscenes ), hair strands ( also useless for game characters ) skin influence, facial hair, and so on, so unless you use LOD0, you already have performance gain.

@Leomerya12 here there is a comprehensive list of what each LOD does.

MetaHuman Scalability Specs

So long story short, manually set LOD3/4/5 if you want to have In Editor performances, then if you need switch to LOD0/1 while rendering.

If the performances are still bad, go back to the good old Mannequin setup, and in case have a facial rig with blend shapes such as the one required for ARKit.

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