What options, if any, do I have to use an enum in C++ that supports reordering/inserting/removing of enum values?

I came back to this late, but gameplay tags aren’t inherently data driven - you can define them statically from C++, and I left a link to how to do that in my previous post.

See the UE_DEFINE_GAMEPLAY_TAG series of macros.

You also can’t restrict C++ itself from assigning a wrong gameplay tag, but you can certainly force the editor to via the Categories meta specifier - All UPROPERTY Specifiers · ben🌱ui

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