First you need to cast to the BP that has a mesh using that anim BP. Then get that skeletal mesh from that cast and then get(or cast to again i think) to the anim BP of the skeletal mesh. Or you can just use a Blueprint Interface really.
First you need to cast to the BP that has a mesh using that anim BP. Then get that skeletal mesh from that cast and then get(or cast to again i think) to the anim BP of the skeletal mesh. Or you can just use a Blueprint Interface really.