What more do I need to do to remove Accessed None issue?

Hey Zeustaik,

It sounds like you are trying to reference the first blueprint’s class, not a placed version of the blueprint in your level.

This section from our documentation should get you back on the right track: https://docs.unrealengine.com/latest/INT/Engine/Blueprints/UserGuide/BlueprintComms/index.html

Let us know if you are still having trouble with your implementation.

Thanks,

-Steve