What mapping should I use for the Jump button and Double-Jump?

As others have said, action is best. To get it to play nicely with holding the button for a higher jump, I’ve found this works well:

The select float at the end is just for when the character grabs a jump power up. If you only need one jump height, just feed it a single <1 gravity scale value. I find it’s a lot smoother to scale gravity than having a crazy jump velocity.

Also, somewhere in begin play, bind the apex notify like so:

jumpapexjpg

This way gravity resets at top of jump, regardless of button state.

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