using { /Fortnite.com/Devices }
using { /Verse.org/Simulation }
using { /UnrealEngine.com/Temporary/Diagnostics }
using { /Verse.org/Random }See Create Your Own Device Using Verse for how to create a verse device.
A Verse-authored creative device that can be placed in a level
testing := class(creative_device):
@editable OrderTimer : timer_device = timer_device{} @editable ButtonHouse1 : conditional_button_device = conditional_button_device{} @editable ButtonHouse2 : conditional_button_device = conditional_button_device{} @editable ButtonHouse3 : conditional_button_device = conditional_button_device{} @editable ButtonHouse4 : conditional_button_device = conditional_button_device{} @editable ButtonHouse5 : conditional_button_device = conditional_button_device{} @editable ButtonHouse6 : conditional_button_device = conditional_button_device{} @editable ButtonHouse7 : conditional_button_device = conditional_button_device{} @editable ButtonHouse8 : conditional_button_device = conditional_button_device{} @editable ButtonHouse9 : conditional_button_device = conditional_button_device{} @editable ButtonHouse10 : conditional_button_device = conditional_button_device{} @editable ButtonHouse11 : conditional_button_device = conditional_button_device{} @editable ButtonHouse12 : conditional_button_device = conditional_button_device{} # Runs when the device is started in a running game OnBegin<override>()<suspends>:void= # TODO: Replace this with your code var pizza1 : int = GetRandomInt(0,3) var slurp1 : int = GetRandomInt(0,3) var icecream1 : int = GetRandomInt(0,3) if (pizza1 = 0): ButtonHouse1.SetItemCountRequired(0,0) else if (pizza1 = 1): ButtonHouse1.SetItemCountRequired(0,1) else if (pizza1 = 2): ButtonHouse1.SetItemCountRequired(0,2) else if (pizza1 = 3): ButtonHouse1.SetItemCountRequired(0,3) if (slurp1 = 0): ButtonHouse1.SetItemCountRequired(1,0) else if (slurp1 = 1): ButtonHouse1.SetItemCountRequired(1,1) else if (slurp1 = 2): ButtonHouse1.SetItemCountRequired(1,2) else if (slurp1 = 3): ButtonHouse1.SetItemCountRequired(1,3) if (icecream1 = 0): ButtonHouse1.SetItemCountRequired(2,0) else if (icecream1 = 1): ButtonHouse1.SetItemCountRequired(2,1) else if (icecream1 = 2): ButtonHouse1.SetItemCountRequired(2,2) else if (icecream1 = 3): ButtonHouse1.SetItemCountRequired(2,3) Print ("Order from House 1:") if (pizza1 > 0): Print("{pizza1}" + " pizzas") if (slurp1 > 0): Print("{slurp1}" + " milkshakes") if (icecream1 > 0): Print("{icecream1}" + " ice creams")
Blockquote
This is the code block for the first house, basically what I was gonna copy and paste