I don’t know if there’s a proper way to do this, but i’ll copy the part that lead you to the answer here so you can accept it and close this question
Thanks
- Marc
What is the “out” condition of your attack states.
Also what’s the visual feedback. Is you animation stuck in the attack pose, idle pose ?
My guess at this point is this would have something to do with your state going back to idle, your buffered action is already set, so your condition to go to the same state is valid and the anim graph goes back to playing the same anim again without the anim end notify.