What is "UserListEntry" List View interface for?

Oh my god, thankyou so much Sir ! It Worked, it is definitely the proper way, I dont even have to specify how many times the loop should run. Thankyou so much again !!!
I’ll work on adding entries ! Should I repeat the same process for it ? Also I googled how to use tmap to save data table in unreal engine blueprints and not many tutorials showed up, there was a save game thing will that work here ?

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Data Tables are great but they’re static. The widget is not the best place to manage it, but it will do for now. Add a variable to the BP that is supposed to handle all profile data:

The above :point_up: will read the DT, transfer it to the Map and create List View objects. We’re using a Custom Event for this, so we can also call it run-time:

Note that the DT RowNames and Map Keys can be just integers. You can simply have an index and increment (++) it; however, it often makes it more convenient to have meaningfully named Keys. That All Profiles var can be saved (look up save games), loaded and read from - which could look like so:


Depending on the details and how the rest of the system needs to work, the Map variable can be handled differently. Technically, if we just load / save, perhaps it can be only updated when needed rather than every time an entry is modified. The above is just a generic example.

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