What is this system called? I want to store item, click item to select actor

that happens when you’re learning. don’t despair.
try using a “manager” approach then.

create a bp that acts as a subsystem.
then when you need to get the subsystem you do “getactorofclass” with that bp.

just make sure you don’t call getactorofclass in a loop.

everything else is the same.

also delete all the unnecessary components in that manager. (like scene component, collision, mesh)

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