I thought of that but I came to the same issue. How do I tell the asset manager (the BP in my level) to include and store a newly spawned actor?
Is there some kind of ‘get last’ function I can do or something else?
I don’t know why but I think I’ve been able to do it before, and suddenly I’ve just got this mental block.
All I need is to be able to store the actor I spawn dynamically at will. Imagine it like a fort builder. I spawn an actor which holds data about itself. Then this actor needs to be stored in an asset manager, and the list view accesses this to display in order, each of the actors the asset manager holds.
When I click the actor in the list view, I can then use the widget of the list view to trigger some events like deleting the actor of choice.